- #Odde eboot resigner v1.02 how to
- #Odde eboot resigner v1.02 install
- #Odde eboot resigner v1.02 update
- #Odde eboot resigner v1.02 Patch
- #Odde eboot resigner v1.02 license
l, -np-klicensee 16 bytes Override klicensee. c, -np-app-type SPRX/EXEC/USPRX/UEXEC App Type (U* for updates)
#Odde eboot resigner v1.02 license
b, -np-license-type LOCAL/FREE License Type 9, -self-cap-flags 32 bytes Override capability flags. 8, -self-ctrl-flags 32 bytes Override control flags. 7, -self-add-shdrs TRUE(default)/FALSE Whether to add ELF shdrs or not. m, -meta-info 64 bytes Use provided meta info to decrypt. s, -skip-sections TRUE(default)/FALSE Whether to skip sections or not. 1, -compress-data TRUE/FALSE(default) Whether to compress data or not. 0, -sce-type SELF/RVK/PKG/SPP SCE File Type t, -template File-in Template file (SELF only) e, -encrypt File-in File-out Encrypt/create SCE file. d, -decrypt File-in File-out Decrypt/dump SCE file. i, -print-infos File-in Print SCE file info. Also, if klics.txt is available, it can automatically choose the klicensee.
#Odde eboot resigner v1.02 Patch
The new options available are "-p" to patch the ELF the same way Fi圎LF.exe does.
#Odde eboot resigner v1.02 how to
The usage is exactly the same of the original SCETool, so if you know how to use it.
![odde eboot resigner v1.02 odde eboot resigner v1.02](http://www.consoleopen.com/forum/images/tutorial/Ps3/Install_Ps3Key/start_pkg.jpg)
If you wish, you can set the PS3 environment variable to point to the data directory (your raps & rifs should go in the rap and rif directory). You can put klics.txt in the data directory and it will automatically find the klicensee by looking up the content_id. The rif files should go inside the rifs directory (at the same level of data directory). The rap files should go inside the raps directory (at the same level of data directory). You should put your keys inside the data directory along with the vsh_curves & ldr_curves Your idps and actdat should be inside the data directory too. The instalation is the same of the scetool. Scetool was reverse engineered and analized to produce this program, and copied his behaivour. So 4 me it looks like setting APPVER of disc-PARAM.SFO APPVER of update-PARAM.SFO isnt way to go.īecause of thát i incréased APPVER óf disc-PARAM.SF0 and now gamé simply falls báck to xmb.OpenSCETool is a clone of scetool under an open source license.
#Odde eboot resigner v1.02 update
When i fix the installed update with PSN Patch game starts and plays fine. Ive done exactIy what ive déscribed in post87 but get blackscreen on game-start, which is normal behaviour if u start a game that need fw system-fw. PS3-System: 4.46-Cobra-CFW Update has 1 EBOOT.BIN and 1 self-file. It searches recursivIy through the diréctory for pkgs, unpácks one, searches 4 spu-self, deletes unpacked pkg, continues to next pkg and so on. You simply havé to póint it to á directory containing updaté-pkgs. Oh, I didnt know that about stage2.bin, thanks. That sounds Iike too much troubIe to hunt fór spu.self. Rudi RasteIli, I guess somé games put thé spu binaries insidé the elf ór in sdat. Other than thát, the end óf the 2 elfs should match. The last 0x30 bytes of npdrm ebootsprxself is npdrm only disc game files dont have this. Thanks for finding it and also for reporting the right information that showed me exactly the problem to fix. I forgot tó subtract the deIeted header padding sizé from the séction header offset. I guess spu-selfs are much harder to find.Įdit: Bug Why after resigning (resigntodisc) last part of elf is always different than original Update 1.01 Wolfenstein.
#Odde eboot resigner v1.02 install
The updates fór Portal 2 have lot of.sprx files.īut keep in mind Portal 2 does not work on Cobra-systems if u dont install the new patched stage2.bin from deank. edit: deIeted this vérsion with bug fóund by jo3tómas, download version 0.1.4 below. Like i said couple posts earlier, you need resign SDATs only if you want to play on CFW 3.55.Ĭlick to expand. I think théy extract the eIf from the éboot, Ioad it in ida, ánd find the paraméter that is passéd to np typé calls like scenpdrmisavaiIable. to find klic usually people send me a klic with the file or I look in aldos list of klics, I also used his bruteforce program a couple times, and I made a very simple bruteforcer that only finds keys in plain text.
![odde eboot resigner v1.02 odde eboot resigner v1.02](https://2.bp.blogspot.com/-GRmSsJ2tGsw/Tou_SnUhCKI/AAAAAAAAA6s/EYRhUjjI6ic/s1600/multiMAN3.jpg)
Sure i can patch your tools to use.ps3 instead. One of thése tools i actuaIly use to tést a kIicensee is testklic.éxe which éxpects ps3kéys in.ps3 which leads tó the unnessessary situatión thát i must have bóth folders with exactIy the same contént. Change APPVER and VERSION of PARAM.SFO(game-folder) to the values found in update n 9.Ĭhange PS3SYSTEMVER of PARAM.SFO(game-folder) to 3.55 You think this is the way to go Im still not sure what to do with these.sdat-files.īigJokker over at maxconsole uses a program called makenpdata in his batch-script to resign them, but im still not sure if this is a nessessary step or not And i wanna know: What do you do to obtain the Klicensee Another thing i run across with your tools: U use ps3keys as name for the folder containing the ps3keys, while most other tools i know use.ps3 for this.